Roblox aimbot for any game script1/31/2024 ![]() Toolshow.Position = Vector2.new(CurrentCamera:WorldToViewportPoint(v.).X, CurrentCamera:WorldToViewportPoint(v.).Y + 30) Local Equipped = v.Character:FindFirstChildOfClass("Tool") and v.Character:FindFirstChildOfClass("Tool").Name or "None" Tracer.To = Vector2.new(Vector.X, Vector.Y) Tracer.From = Vector2.new(mouse.X, mouse.Y + 36) HealthBarITSELF.Position = Vector2.new( - 5, + (1 / )) HealthBarITSELF.Size = Vector2.new(2, (HeadPosition.Y - LegPosition.Y) / (v. / math.clamp(v., 0, v.))) HealthBarOUTLINE.Position = HealthBarOUTLINE.Position - Vector2.new(6, 0) HealthBarOUTLINE.Size = Vector2.new(2, HeadPosition.Y - LegPosition.Y) If not taffy_ or onScreen thenīLOCKOUTLINE.Size = Vector2.new(2500 / RootPosition.Z, HeadPosition.Y - LegPosition.Y)īLOCKOUTLINE.Position = Vector2.new(RootPosition.X - / 2, RootPosition.Y - / 2)īLOCKOUTLINE.Visible = taffy_īLOCKOUTLINE.Color = taffy_2īOXPLAYER.Size = Vector2.new(2500 / RootPosition.Z, HeadPosition.Y - LegPosition.Y)īOXPLAYER.Position = Vector2.new(RootPosition.X - / 2, RootPosition.Y - / 2)īOXPLAYER.Visible = taffy_ Local LegPosition = worldToViewportPoint(CurrentCamera, RootPart.Position - Vector3.new(0, 3, 0)) Local HeadPosition = worldToViewportPoint(CurrentCamera, Head.Position + Vector3.new(0, 0.5, 0)) Local RootPosition, RootVis = worldToViewportPoint(CurrentCamera, RootPart.Position) Local RootPart = v.Character.HumanoidRootPart Local Vector, onScreen = CurrentCamera:worldToViewportPoint(v.) If v.Character ~= nil and v.Character:FindFirstChild("Humanoid") ~= nil and v.Character:FindFirstChild("HumanoidRootPart") ~= nil and v ~= lplr and v. > 0 and (not taffy_ or v.TeamColor ~= lplr.TeamColor) and v.Character:FindFirstChild("Head") ~= nil then Game:GetService("RunService").RenderStepped:Connect(function() Local HealthBarITSELF = Drawing.new("Square") HealthBarOUTLINE.Color = Color3.new(0, 0, 0) Local HealthBarOUTLINE = Drawing.new("Square") Local BLOCKOUTLINE = Drawing.new("Square") Local SaveManager = loadstring(game:HttpGet(repo. ![]() Local ThemeManager = loadstring(game:HttpGet(repo. Local Library = loadstring(game:HttpGet(repo. Var = sec = "1" and "st" or sec = "2" and "nd" or sec = "3" and "rd" or "th" Local sec = string.sub(str, #str, #str + 1) ![]() Local UserInput = game:GetService("UserInputService") Local worldToViewportPoint = CurrentCamera.worldToViewportPoint Local mousemoverel = mousemoverel or (Input and Input.MouseMove) Local CurrentCamera = workspace.CurrentCamera Local TweenService = game:GetService("TweenService") If >= lplr = game:GetService("Players").LocalPlayer Checks if the new Camera Orientation is the same as the last Camera Orientation Checks if Camera is moving within speed limit Last Camera Position before mouse going idleĭ = Mouse.Idle:Connect(function()ĭ = RunService.RenderStepped:Connect(function() Compare stored Camera Positions to calculate Camera movement speed (new - old)ĭ - = -0.6 andĭ - >= -0.6 andĭ - >= -0.6 ![]() Store New Camera Positions as Vector(X, Y, Z) Store Old Camera Positions as Vector(X, Y, Z) Make a thread to make sure nothing in the connection yields upon task.wait Vector = math.ceil(Camera.CFrame:ToEulerAnglesXYZ()), Store Camera Orientation as Vector(X, Y, Z) Camera movement speed and Camera Orientationĭ = Mouse.Move:Connect(function() Local UserInputService = game:GetService("UserInputService") Local RunService = game:GetService("RunService") Local Players = game:GetService("Players") Any bypasses for the Anti Aimbot should either be sent to me in messages or in this thread (I’ll patch them). This Anti Aimbot / Aimlock detects and supports both First Person and Third Person games. In the old thread I mentioned that I was going to do a follow up with a release of an Anti Aimbot / Aimlock with a lot less false flags which is what I’m doing in this thread. ![]() Note that this is a follow up on my old thread : Old Anti Aimbot Hello, i don’t really know when i begun with my anti aimbot / aimlock project but it was a while ago. ![]()
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